The Lobby Tournament is over and the winners have been decided:
Congratulations to the winners and everyone that participated! We hope you enjoyed the tournament. You can download the bracket from here.
Just a reminder that the next version of lobby (v0.8) will be required. Why? It has a completely rewritten protocol. If you don’t update, you can’t connect to anything or anyone. I am aware that there are zips, rars, and what-not of the lobby available elsewhere. Do not download these. There’s a couple of reasons for this.
The first is that they aren’t “official” so to say. If you download one of those, you won’t get updates. That’s just how the packager I use works. Getting no updates is a huge problem, especially with the next version. And also by not updating, you’re missing out on new features and fixes. Sometimes updates are so critical that you won’t be to communicate with the server properly if you don’t update.
The second issue is that those copies might have unauthorized files in them. Things like: viruses, disturbing images, and corrupt/modified files. You can imagine what that might involve.
So the thing to remember, don’t download those. You won’t get any help or support, and things won’t work right if you have one of those. The only place you can get the lobby is from this blog. Also, please give some credit and at least link to the page if you’re going to post it on your community (hot-linking doesn’t work anyways). I know most of you got the Touhou games from a zip or rar, but this program doesn’t work like that. So please, just download the version here and save everyone (including yourself) some headaches.
Soku Lobby will be hosting a tournament on Saturday, August 4th. If you’re interested in joining the tournament, please use /signup in the lobby. If, for whatever reason, you don’t want to be in the tournament, use /bail. The tournament will be a best 3 out of 5, double elimination tournament. Winners will at least receive an achievement in lobby and recognition. Additional prizes are still being decided upon. Read More
In my free-time, I have been working on v0.8 of Soku Lobby. It contains quite a few fixes, changes, enhancements, shiny things, code, and thingies. Hopefully you get the idea. One of the major changes is a server re-write. I’ve made a list below of planned changes and features. I’ll try to update this list whenever something gets completed.
- Fixed media downloads (images, sounds, backgrounds) locking up the program
- Improved notification system
- Timestamps next to images, links, and etc. now show the proper time instead of 00:00:00
- Fixed issue with the background image not appearing initially for the main lobby
- Pop-up notification looks better
- Changed some icons and reworked the icon system
- Tabs that contain highlights have a different icon
- Users with custom icons have the “overlay” status icon fixed
- Re-write of the server from Perl to C#
- Server protocol changed from UDP to TCP (reliable message updates)
- Chat “component” redesigned
- Separate group of achievements for “not amused”
- Date registered in profile
- Website field in profile
- Sub-main(s) in profile
- Changed from “name” system to “id number” system – fixes all name issues
- Rooms changed to an id number system
- PMs and rooms can now have people invited to them
- PMs are now hidden rooms which allows them to become public and invite users
- Better game management system
- Re-implemented netcode into lobby
I’m going to be starting up a couple of new streaming series. I ordered some components last night that will improve the streaming quality by strapping two computers together (in a way). In a nut shell, it takes some load off of my main computer (the one doing the rendering) and puts it onto another, which will be dedicated to streaming.
The first is one that I receive a lot of requests for. It is Banjo-Tooie. The first episode of that will air on Thursday at 5 PM PST. I haven’t finished the game, so parts of it will be blind. I will be doing a Q&A while I play the game.
The second series is a bit different. I will be streaming a play-through of the game “Alan Wake.” If you’ve never heard of it before, it is a game written as a horror story. The first episode of that will air on Saturday at 4 PM PST. Be sure to turn the lights off for this one.
Hope to see you there!
The host for this website and everything attached to it (Soku Lobby) went down unexpectedly this morning. While I was sleeping, I received a couple emails notifying me that there was an issue on the machine this host was on. My host provider rebooted the machine and brought it back up. They claimed the “state” it was in was restored, but that is not true. What they did was effectively the equivalent of pulling the power cable and putting it back in. When I found out this morning, all of the services were down. That includes this blog, the databases, and the lobby. Everything is back up now and appears to be running fine. Hopefully no data was lost and there is no corruption.
Thank you everyone that donated for helping keep Soku Lobby online. The server was migrated a while back. Now it’s running on a less powerful host, but much cheaper. It was $200/mo. and now it’s $20/mo. – a tenth of the cost.
Just a heads-up for anyone interested. I am now accepting requests for commissions. Really small projects are free. Larger projects will cost more, but the pricing is fair. If you have an idea or want to find out more, check the Commission page.
The Soku Lobby server was recently migrated to a new host. The new host has significantly less resources, but enough to run the server easily. The migration happened on Monday night, and took a couple hours. No updates are needed for the program, no need to re-create accounts, custom welcome messages, or anything. Everything was backed up before the move. Read More
Recently I bought a game called Sequence. At first I wasn’t sure how good it would be, since it was a PC rhythm game and it had 3 panels to hit arrows in. From my experience, PC rhythm games are just bad, made by some DDR fanatic that doesn’t fully understand the game mechanics or can’t write code. And the whole “3 panels” thing made it seem like the developers liked rhythm games a little too much. I read some reviews on the game, and they said it was good, funny, and had quite a bit of play-time. I figured I would give it a try, and it turned out to be quite a good game.